翻訳と辞書
Words near each other
・ Prothonotary warbler
・ Prothoosuchus
・ Prothoracibidion
・ Prothoracibidion flavozonatum
・ Prothoracibidion plicatithorax
・ Prothoracibidion xanthopterum
・ Prothoracic gland
・ Prothoracicotropic hormone
・ Prothorax
・ Prothous
・ Prothrinax
・ Prothro
・ Prothrombin activator
・ Proteus Airlines
・ Proteus Conversational Interface
Proteus effect
・ Proteus Gowanus
・ Proteus in popular culture
・ Proteus In The Underworld
・ Proteus mirabilis
・ Proteus of Egypt
・ Proteus OX19
・ Proteus penneri
・ Proteus phenomenon
・ Proteus syndrome
・ Proteus vulgaris
・ Proteus-like syndrome
・ Proteuxoa
・ Proteuxoa acontoura
・ Proteuxoa adelopa


Dictionary Lists
翻訳と辞書 辞書検索 [ 開発暫定版 ]
スポンサード リンク

Proteus effect : ウィキペディア英語版
Proteus effect

The Proteus effect describes a phenomenon in which the behavior of an individual, within online virtual worlds, is changed by the visual characteristics of their avatar. This change is due to the individual’s knowledge about the behaviors that other users who are part of that virtual environment typically associate with those characteristics. Like the adjective ''protean'' (meaning versatile or mutable), the concept’s name is an allusion to the shape changing abilities of the Greek god Proteus. The Proteus effect was first introduced by researchers Nick Yee and Jeremy Bailenson at Stanford University in June 2007.
==Overview==
The Proteus effect proposes that the visual characteristics and traits of an avatar are associated with specific behavioral stereotypes and expectations. When an individual believes that others will expect certain behaviors from them because of their avatars' appearance, they will engage in those expected behaviors.〔 Support for the proteus effect comes from past research in real world scenarios that has shown how certain physical characteristics, like attractiveness and height, are often associated with more positive social and professional outcomes. Moreover, experimental manipulations of these characteristics in virtual environments have shown that individuals engage in stereotype confirming behaviors.〔
This is part of a larger field of research that looks at the behavior of individuals who engage in computer mediated communication (CMC). Although CMC comes in many forms (text, audio, video, etc.), the Proteus effect is particularly relevant to CMC in which individuals interact by using avatars. This effect is driven by the increased ability to control one’s appearance in an online virtual environment. Virtual world environments allow users to control many aspects of their appearance that they cannot easily change in the real world (e.g. height, weight, facial features).

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Proteus effect」の詳細全文を読む



スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース

Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.